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| Yuri Sakazaki |
Last week, I emphasized on one of the most iconic female
characters in the realm of videogames: Lara Croft. This week, I intend to take
it a step further by analyzing characteristics of other famous female
characters within popular videogames. As stated in previous blogs concerning
this topic, women have not been portrayed as equally to men in past games. In
1998, researcher Tracy L. Dietz examined thirty-three games on
the Nintendo and Sega Genesis game consoles. Thirty-one percent of the games
did not have a female character. When there was a female character, she was
shown in a submissive position. Merely 15 percent of the female characters
attained hero statuses; the others were princesses or wise older women.
Throughout this blog, I will give examples of female characters that have
attributed to this gender role stereotype.
In 2002, Berrin Beasley and Tracy Collins
Standley did a study on clothing as an indicator of gender role stereotyping in
video games. They randomly picked games from Nintendo 64 and Sony Playstation.
All of the characters (human, animal or object in a video game which displayed
human-like characteristics) were coded based on their gender and their
clothing. Clothing was further divided by sleeve length, neckline, lower body
attire (which was later removed because the findings were not significant), and
cleavage. From the forty-seven games, five hundred ninety-seven characters were
coded.
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| Claire Redfield fights zombies with a very low neckline. |
The
results were intriguing. Of all the characters analyzed, 427 were men, 82 were
women, and 88 were of an indeterminable gender. This means that most of the
characters portrayed in video games are male. Around fifty percent of the world
is female, yet only a fourth of the video games included females (Beasley and
Standley, 289). Under-representation of females shows how males are privileged
in games. It was also strange that there were more aliens or creatures
represented than females, which can lead one to believe females are less
important than non-existent creatures.
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| Even a cute, cartoon character like Amy can be sexualized. |
In
sleeve length, nearly half of the females were shown without sleeves; most were
wearing halter and tank tops or bathing suits. This proved that women are shown
with fewer clothes than men in video games. Of the 28 characters with a low
neckline, 24 were female. Of the 71 female characters with visible cleavage, 29
(41%) were considered voluptuous (having large or overly large breasts).
Furthermore, 31 percent of the characters with voluptuous breasts were in games
rated E for everyone. This means that little kids play games with suggestive
characters. Thus, the majority of the female characters are dressed in such a
way as to bring attention to their bodies (Beasley and Standley 269). Bringing
attention to the bodies of females shows the stereotypes of what women
"should be."
Next
week, I plan to expand on studies of this nature by using examples of specific
videogames.



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