In this
week’s discussion, I looked at a blog written by a high school student
(completed on 8/21/2012) from Chicago via The Huffington Post. This student’s
name is Matthew Byrd, and his article is titled “Sexism and Misogyny Ruin the
Reputation of Video Games as an Art Form”, and it is a direct response to a
video created by Anita Sarkeesian, a feminist activist whose Kickstarter page
“sought funds” for that particular video. According to Byrd, Sarkeesian has
faced many criticisms; some as disturbing as a game based on her that only
involves beating her to a pulp.
Byrd
explains that this is only the latest in a prolonged attack on Sarkeesian,
which have been attracting the attention of many anti-video game advocates.
California State Senator Leeland Lee, one of these advocates who “spearheaded
the California law which prohibited minors from purchasing M-rated games”
(which was struck down last year), supported Sarkeesian by stating that, “For
far too long, the video game industry has glorified violence against women and
often depicted female characters as nothing more than sex objects.”
Byrd
believes that Senator Lee is correct in his assessment of the video game
industry. Byrd goes on to say that this is an “industry-wide embarrassment that
for far too long has been devoid of strong, non-sexualized and real female
characters”. He notes the fact that there have been strong female characters,
such as Samus and (maybe) Lara Croft, but he does not believe that there can be
any other examples. He claims that the majority of female characters have been
portrayed into a “minute number of stereotypes” such as damsels in distress or
“whores” in the past way too often, and are constantly just “objects to be
desired”.
People like
Sarkeesian have already made this argument, but what has not been discussed is
the damage that this type of sexism has on the reputation of video games. Even
though violence is often a major topic of discussion in this category, sexism
and sexual content are also main targets for anti-gaming activists. Senator Lee
is only one of numerous activists who have made the argument that video games
are an unhealthy stronghold of misogyny (or, hatred of women and females in
general). Byrd believes them to be true. He states that, “the prominence of sexism
and misogyny in the video game industry and our culture as a whole is an easy
target for anti-gamers that damages the reputation of the industry as a whole”.
For years,
video game critics and prominent academics have made the argument that video
games are an art form that deserves as much respect as films, art, literature,
and music. Byrd believes that these games are a form of art, but he claims that
it is hard to defend them as such in the art form “propagates a sexist image of
women, and serves a community which consistently bemoans and attacks any
attempt to make the industry more female-friendly and less male-centric”. He
states that if the video game industry ever wants him or a larger mainstream
culture to perceive games as high art, then it must address the
institutionalized sexism that has come to define the medium. Next week, I plan
on discussing the video that propagated this discussion in the first place, Anita
Sarkeesian’s Kickstarter page.
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