My view of
the future is that the Mayans were correct, and I only have 23 days of life
left. Plants do not turn on us and kill us with toxic spores. Computers do not
unleash nuclear weapons on America. Robots do not use poisonous gases and
poison our asses. I believe that the Earth is just going to crumble to destroy
us all. The end.
Thursday, November 29, 2012
Tuesday, November 27, 2012
iPad Game continued...
So, earlier
I started the unit of how to turn our board game into an iPad game. I went into
gameplay and discussed the objectives and rules. Today, I will go over game
mechanics.
This game
can play up to 4 players online, with most likely a minimum of 30 minutes game
time. It could play like “Words with Friends” where players don’t have to play
a continuous game until there is a winner. I see it as a patient game; players
play when they have the time. Turns will be quick and simple when playing on
the iPad since no one is reading a question card to that player. The screen
will show the board in its entirety, and will periodically zoom in onto the
player whose turn it is. There will also be a spot designated for the player’s
Pest Cards in the bottom right-hand corner, where the player is able to view
them in case he/she wants to use one of them.
To me, this
whole iPad part of the game is pretty self-explanatory, and can be thought-of
visually very simply.
Monday, November 19, 2012
Are "Online Comics" Really "Comics"?
Last week
in class, we were introduced to the type of storytelling that combines the use
of the Internet and comic styles. Essentially, they are online comics. These
types of comics make way for a new era, leading to the inevitable virtual
comics that can already be viewed on tablets and E-readers of today. Some of
our favorite comics are being taken off of shelves, and are being put onto a
screen to make viewing easier. But the question is: Is it really easier, and is
this medium of viewing taking away that comic style?
![]() |
| THE RIGHT NUMBER |
To answer
this question, I viewed two different online comics on my own, the first being
Scott McCloud’s The Right Number: Parts 1and 2. This story is very different from anything I’ve read online before.
It’s only one frame, and the viewer changes pages simply by clicking the
spacebar or arrow on the screen. This then prompts an image in the very middle
of the page to zoom in to be seen. At first, this was very distracting; I could
not NOT notice it. But after the first 15-20 pages, I got used to it, and
realized that it can actually be seen as a positive. It helps to add motion to
the comic, so I actually consider it to be a hybrid of motion and classic
comic. Each page takes less than 20 seconds to read, so it moves pretty
quickly, giving the idea that the characters are actually moving. I’m eager to
read Part 3.
| CTRL+ALT+DEL |
The second
online comic that I read is actually a 4-panel comic strip looking at two male
characters who mostly sit around and play video games. It is titled CTRL+ALT+DEL, written by Tim Buckley.
The majority of each comic, though, revolves around how their obsessions affect
those around them. They’re funny stories that viewers like me can relate to.
This comic strip had its first issue on October 23, 2002, and has a new episode
every day since then. Over ten years, and it’s still extremely popular, which
is good for such a small and simple story.
So, to
answer the original question of whether or not these “online comics’ really fit
the description of “comics”, I’d have to say YES! They may have altered a bit,
but it’s expected, especially if it changes from paper to computer screen. If
they were the exact same, they would be quite boring due to lack of innovation.
Buckley’s story does not stray far from paper comics at all, but the topics
brought up in the stories are very relevant to a computer audience. McCloud’s
story is so new and fresh, it actually ENHANCES story-telling, tenfold! In
conclusion, it can be said that the comics of the future are heading in the
right direction, and with a few more ideas, maybe, in my lifetime, we will
begin to see the age of paper and newspaper comics coming to an end.
Tuesday, November 13, 2012
Road to the Clean Palace: Gameplay
Ok, so
remember that nice little iPad game idea I had last week? Yeah, well, scrap
that. It didn’t work out, which I believe it is for the best since it was sort
of a crappy idea anyway. Instead we developed a whole new game which is
simpler, and without a doubt more fun to play. I even think that it could get
even easier on an iPad, so it’s got that going for it. The game board’s layout
is pretty much the same one for Candyland, so you don’t have much imagination
there. At the beginning of this iPad game, the player will start off on a start
menu, which will have the “start” button as well as links for stats and stuff
like that. From there, the game has started.
I’m
imagining the online play will have no more than 4 people, with 5 Pest cards
distributed among players. These Pest cards allow players to either gang up on
or ally with other players at any time during gameplay. I imagine them
displayed at one of the bottom corners so that they don’t prevent play, but
also available when needed. During a turn, a question will appear on the screen
for that player to answer. It will probably be timed, so he/she will need to
answer the question within 30 seconds. If the question is answered incorrectly,
the player is not penalized, but his/her turn is over. If it is answered
correctly, the game will show what color the player will move to. The colors
are randomly generated, and if the question is true/false, then the player
moves one color space. If the question is multiple choice and answers
correctly, then that player can move 2 colored spaces (so it could be a
double-blue).
Also,
randomly generated into the game are Reward cards. They have images of say a
bird, or a leaf, or an acorn, and so on. When these are drawn, the game will
move that player to the space with that picture (so if a bird is drawn, that
player is moved to the bird space). The player is then able to keep that Reward
card and use it as a Pest card (some added bonus is good). With all of these
twists added to the game, it makes gameplay longer therefore (hopefully) more
fun.
The object
of the game is to reach the Clean Palace before anyone else. This becomes
difficult especially with those pesky Pest cards. Next week, I will look into
the mechanics for this game.
Thursday, November 8, 2012
Reading Rainbow App and The Future of the Internet
Reading Rainbow. You guys
remember that show? You know: Opening Books, Opening Minds. It’s the one that
aired on PBS where celebrities would come on the show and read popular
children’s books. Well, if you’ve never heard of it, you most likely didn’t
have a TV, because it was EVERYWHERE! The show was very popular (3rd
longest running kid’s show on PBS behind Sesame
Street and Mr. Rogers), and it
even scored a couple of Emmys. It lasted from 1983 to 2006, with President
Bush’s shift in education philosophy blamed for its cancellation, according to
show executive producer and host LeVar Burton. So, has it ringed any bells yet?
Anywho,
Burton has decided to bring back the show, but not to PBS. Instead, reruns and,
most likely, new episodes of Reading
Rainbow will be available at some point on the new and improved site,
RRkidz. Burton got the go-ahead to develop this site back in March. Kids will
have the opportunity to view digital books that have that RR feel to it, and in the near future, if the site gains enough
interest, actual episodes of the show. So it looks like Reading Rainbow is getting a second chance at educating young
children in the form of online learning. Now for the big question: Good idea or
bad idea?
Personally,
I never enjoyed Reading Rainbow as a
kid. I remember times when I used to watch it, but it got to a point when the
books weren’t all that good, and the narrators were just boring. I decided that
turning off the TV and reading my own books was better. More often than not, I
would just change the channel. Does this mean that I disagree with the new
online concept? HELL NO! I praise what they’re doing. If it lasted for more
than 20 years with static demographics, I say more power to them; they must
have been doing something right. And now Burton has found a medium that has
become popular and quite useful for modern years, the Internet and apps.
Although the article never stated the fact that apps would be used, I would
assume that’s the direction they will be going in once it gets off of the
ground. Basically, I have no doubt that this is going to work for Burton and
the RR fans.
This leads
me to a hot topic: the Future of the Internet. And there is only one way to
describe it: Up. Billions of people have benefitted from the Internet since it
came about in the 90s, and even more will benefit from it many years from now.
Have you ever considered what your life would be like if you never had any
access online? In recent years, not only do we have Internet access, but now
it’s portable; cell phones, tablets, laptops, etc. have all been extremely
useful when needed. At this point, it’s even harder to determine when this
would even end. And it probably won’t! Every year, there is a new piece of
technology that consumers buy to help enrich and simplify their lives. It may
even just be an upgraded version of a piece of tech, but people buy them
anyway. Who knows when this age of technology will ever end; all I can say is
to live and flourish in the present with what we have.
Tuesday, November 6, 2012
Structure of Essex County
In Jeff Lemire’s Essex
County, three unique stories tell a tale that gives an audience a very
special history of the small town. In the first book, Tales from the Farm,
a young boy has to deal with living with a distant uncle after his mother
passed away. The young boy befriends a mysterious older man, who is no stranger
to the uncle. The second book, Ghost Stories, is narrated by a senile
old man in which he tells his life story involving glory days, relationships
with his brother, and so on. At the same time, he has to realize the fact that
he is getting older, and can no longer live on his own. His personal nurse
struggles with trying to take care of this man, but it is too much once the
third book, The Country Nurse, starts, for the man dies of old age. The
story now revolves around this lone nurse, who is distant from her son, but is
also very strong when dealing with death or loss. The viewer becomes aware of
her role during some flashbacks to 1917. Basically, the stories become less
confusing as they go along, and even after reading the first one, the reader
most likely will want to keep going. Not only because of Lemire’s fantastic
arts, but for the story structure, especially.
We get a
glimpse of the world that is Essex County in the first book, but it really
doesn’t expand until the second. Lemire wants to introduce a few characters and
a handful of conflicts, but will not jump into the story in just the first few
pages. No, the reader has to get to book two for the main plot to really start.
And even when you think you understand it, book three comes along and really
throws you for a loop. I’m not saying that the structure is at all confusing;
on the contrary, he pulls it off magnificently, and we don’t even think twice
about it. I feel like this story would not even exist if not for Lemire’s
unique structures. They really emphasize a story that (let’s face it) isn’t
absolutely amazing. But because of the homeliness and “average” feel to it,
using such an artistic style and structure adds so much to the excellent novel.
Monday, November 5, 2012
New Project: iPad Game
So, the new plan is to post about a new project: Making our educational board game into an iPad game. This can be done, but unfortunately, I do not think these posts are going to be very long. This week, I'm going to focus on gameplay and how it will impact virtual play.
My game revolves around how a player can get from point A to point B on a given path without losing all energy. At the same time, the player will learn about how a watershed can impact the community that the particular player lives in. In order to convert this into an iPad game, we can start on a home menu that includes "start", "how to play", and "credits" links. When the player presses "start", that player has the option to play as a different animal, which can range from a bat to a sparrow and so on. Once a player has been chosen, the game begins.
The player starts on the first square, and the goal is to get to the end of the path without losing all energy, which is displayed in a health bar (and percentage underneath) in the top left-hand corner. a virtual dice will display in the middle of the screen, obscuring the game until the player taps it. When the dice is tapped, it stops on whatever number is tapped (basically, the number is randomly generated). The dice disappears, and only shows up for the player to roll when it's time to move. Whatever number was shown is how many tiles the player can move. So far, it's pretty basic, and I think that if I continue, then I'll finish the entire topic, and I won't have anything left to blog about for the rest of the semester. Next week, I will continue discussing gameplay for the educational watershed game.
My game revolves around how a player can get from point A to point B on a given path without losing all energy. At the same time, the player will learn about how a watershed can impact the community that the particular player lives in. In order to convert this into an iPad game, we can start on a home menu that includes "start", "how to play", and "credits" links. When the player presses "start", that player has the option to play as a different animal, which can range from a bat to a sparrow and so on. Once a player has been chosen, the game begins.
The player starts on the first square, and the goal is to get to the end of the path without losing all energy, which is displayed in a health bar (and percentage underneath) in the top left-hand corner. a virtual dice will display in the middle of the screen, obscuring the game until the player taps it. When the dice is tapped, it stops on whatever number is tapped (basically, the number is randomly generated). The dice disappears, and only shows up for the player to roll when it's time to move. Whatever number was shown is how many tiles the player can move. So far, it's pretty basic, and I think that if I continue, then I'll finish the entire topic, and I won't have anything left to blog about for the rest of the semester. Next week, I will continue discussing gameplay for the educational watershed game.
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