Ok, so
remember that nice little iPad game idea I had last week? Yeah, well, scrap
that. It didn’t work out, which I believe it is for the best since it was sort
of a crappy idea anyway. Instead we developed a whole new game which is
simpler, and without a doubt more fun to play. I even think that it could get
even easier on an iPad, so it’s got that going for it. The game board’s layout
is pretty much the same one for Candyland, so you don’t have much imagination
there. At the beginning of this iPad game, the player will start off on a start
menu, which will have the “start” button as well as links for stats and stuff
like that. From there, the game has started.
I’m
imagining the online play will have no more than 4 people, with 5 Pest cards
distributed among players. These Pest cards allow players to either gang up on
or ally with other players at any time during gameplay. I imagine them
displayed at one of the bottom corners so that they don’t prevent play, but
also available when needed. During a turn, a question will appear on the screen
for that player to answer. It will probably be timed, so he/she will need to
answer the question within 30 seconds. If the question is answered incorrectly,
the player is not penalized, but his/her turn is over. If it is answered
correctly, the game will show what color the player will move to. The colors
are randomly generated, and if the question is true/false, then the player
moves one color space. If the question is multiple choice and answers
correctly, then that player can move 2 colored spaces (so it could be a
double-blue).
Also,
randomly generated into the game are Reward cards. They have images of say a
bird, or a leaf, or an acorn, and so on. When these are drawn, the game will
move that player to the space with that picture (so if a bird is drawn, that
player is moved to the bird space). The player is then able to keep that Reward
card and use it as a Pest card (some added bonus is good). With all of these
twists added to the game, it makes gameplay longer therefore (hopefully) more
fun.
The object
of the game is to reach the Clean Palace before anyone else. This becomes
difficult especially with those pesky Pest cards. Next week, I will look into
the mechanics for this game.
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