Tuesday, November 13, 2012

Road to the Clean Palace: Gameplay


            Ok, so remember that nice little iPad game idea I had last week? Yeah, well, scrap that. It didn’t work out, which I believe it is for the best since it was sort of a crappy idea anyway. Instead we developed a whole new game which is simpler, and without a doubt more fun to play. I even think that it could get even easier on an iPad, so it’s got that going for it. The game board’s layout is pretty much the same one for Candyland, so you don’t have much imagination there. At the beginning of this iPad game, the player will start off on a start menu, which will have the “start” button as well as links for stats and stuff like that. From there, the game has started.
            I’m imagining the online play will have no more than 4 people, with 5 Pest cards distributed among players. These Pest cards allow players to either gang up on or ally with other players at any time during gameplay. I imagine them displayed at one of the bottom corners so that they don’t prevent play, but also available when needed. During a turn, a question will appear on the screen for that player to answer. It will probably be timed, so he/she will need to answer the question within 30 seconds. If the question is answered incorrectly, the player is not penalized, but his/her turn is over. If it is answered correctly, the game will show what color the player will move to. The colors are randomly generated, and if the question is true/false, then the player moves one color space. If the question is multiple choice and answers correctly, then that player can move 2 colored spaces (so it could be a double-blue).
            Also, randomly generated into the game are Reward cards. They have images of say a bird, or a leaf, or an acorn, and so on. When these are drawn, the game will move that player to the space with that picture (so if a bird is drawn, that player is moved to the bird space). The player is then able to keep that Reward card and use it as a Pest card (some added bonus is good). With all of these twists added to the game, it makes gameplay longer therefore (hopefully) more fun.
            The object of the game is to reach the Clean Palace before anyone else. This becomes difficult especially with those pesky Pest cards. Next week, I will look into the mechanics for this game.

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