Monday, November 5, 2012

New Project: iPad Game

  So, the new plan is to post about a new project: Making our educational board game into an iPad game. This can be done, but unfortunately, I do not think these posts are going to be very long. This week, I'm going to focus on gameplay and how it will impact virtual play.
  My game revolves around how a player can get from point A to point B on a given path without losing all energy. At the same time, the player will learn about how a watershed can impact the community that the particular player lives in. In order to convert this into an iPad game, we can start on a home menu that includes "start", "how to play", and "credits" links. When the player presses "start", that player has the option to play as a different animal, which can range from a bat to a sparrow and so on. Once a player has been chosen, the game begins.
  The player starts on the first square, and the goal is to get to the end of the path without losing all energy, which is displayed in a health bar (and percentage underneath) in the top left-hand corner. a virtual dice will display in the middle of the screen, obscuring the game until the player taps it. When the dice is tapped, it stops on whatever number is tapped (basically, the number is randomly generated). The dice disappears, and only shows up for the player to roll when it's time to move. Whatever number was shown is how many tiles the player can move. So far, it's pretty basic, and I think that if I continue, then I'll finish the entire topic, and I won't have anything left to blog about for the rest of the semester. Next week, I will continue discussing gameplay for the educational watershed game.

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